Creative Input
Jul. 14th, 2009 02:51 pmSomething that came out of a chat session with a friend earlier today:
Most of the time when someone approaches me to ask about Monoceros Media's services it's with a big concern about the price. It often becomes the main focus of the conversation far sooner than it really should. Considering how commerce-based a lot of the fandom is, this really shouldn't surprise me... but it does make me a little concerned. How many people who may have wanted to try something have never asked, because they don't have money or are fretting over what things might cost?
I've never been good at 'mission statements', but I can at least give it a try here in hopes that it'll help:
Monoceros Media is my response to being surrounded by an incredible array of creative people. The question I kept asking myself was "how can I add to all of this? What can I do to help with the skills and resources I have, since I'm not an artist myself?" Monoceros Media was the result.
The point of the enterprise is simple: providing tools, techniques and skills that the creative folks around me might not otherwise be able to access. My personal reward is getting to see what kind of incredible things can be made when you combine the most imaginative people, the most skilled artists and the most unique tools into one heck of a big mash-up. That's what's drives me.
Any money made in the process is being wrapped back into the original idea to expand it. When Monoceros Media can't pay for itself I'm glad to keep pitching in my own cash and elbow-grease to make it happen. When there are moments of cash surplus I try to re-invest it in the artists around me. I've got a day-job to keep myself fed, clothed and sheltered, so there's no worries.
~~~~~
All of this is for nothing, though, without creative input. If you have an idea you want to try out, just let us know, no matter how crazy, practical, one-off or mass-market it may be. Time permitting we'll almost always commit effort and produce prototypes for free, especially if it's something cool. Money only comes into it if you're finally at the point of wanting to sell things or make them in big quantities. We're far more interested in your crazy ideas than we ever are in money. So, even if you don't have dollar one -- but you DO have a good idea -- please, ask!
We're here to help.
Most of the time when someone approaches me to ask about Monoceros Media's services it's with a big concern about the price. It often becomes the main focus of the conversation far sooner than it really should. Considering how commerce-based a lot of the fandom is, this really shouldn't surprise me... but it does make me a little concerned. How many people who may have wanted to try something have never asked, because they don't have money or are fretting over what things might cost?
I've never been good at 'mission statements', but I can at least give it a try here in hopes that it'll help:
Monoceros Media is my response to being surrounded by an incredible array of creative people. The question I kept asking myself was "how can I add to all of this? What can I do to help with the skills and resources I have, since I'm not an artist myself?" Monoceros Media was the result.
The point of the enterprise is simple: providing tools, techniques and skills that the creative folks around me might not otherwise be able to access. My personal reward is getting to see what kind of incredible things can be made when you combine the most imaginative people, the most skilled artists and the most unique tools into one heck of a big mash-up. That's what's drives me.
Any money made in the process is being wrapped back into the original idea to expand it. When Monoceros Media can't pay for itself I'm glad to keep pitching in my own cash and elbow-grease to make it happen. When there are moments of cash surplus I try to re-invest it in the artists around me. I've got a day-job to keep myself fed, clothed and sheltered, so there's no worries.
All of this is for nothing, though, without creative input. If you have an idea you want to try out, just let us know, no matter how crazy, practical, one-off or mass-market it may be. Time permitting we'll almost always commit effort and produce prototypes for free, especially if it's something cool. Money only comes into it if you're finally at the point of wanting to sell things or make them in big quantities. We're far more interested in your crazy ideas than we ever are in money. So, even if you don't have dollar one -- but you DO have a good idea -- please, ask!
We're here to help.