Creative Input
Jul. 14th, 2009 02:51 pmSomething that came out of a chat session with a friend earlier today:
Most of the time when someone approaches me to ask about Monoceros Media's services it's with a big concern about the price. It often becomes the main focus of the conversation far sooner than it really should. Considering how commerce-based a lot of the fandom is, this really shouldn't surprise me... but it does make me a little concerned. How many people who may have wanted to try something have never asked, because they don't have money or are fretting over what things might cost?
I've never been good at 'mission statements', but I can at least give it a try here in hopes that it'll help:
Monoceros Media is my response to being surrounded by an incredible array of creative people. The question I kept asking myself was "how can I add to all of this? What can I do to help with the skills and resources I have, since I'm not an artist myself?" Monoceros Media was the result.
The point of the enterprise is simple: providing tools, techniques and skills that the creative folks around me might not otherwise be able to access. My personal reward is getting to see what kind of incredible things can be made when you combine the most imaginative people, the most skilled artists and the most unique tools into one heck of a big mash-up. That's what's drives me.
Any money made in the process is being wrapped back into the original idea to expand it. When Monoceros Media can't pay for itself I'm glad to keep pitching in my own cash and elbow-grease to make it happen. When there are moments of cash surplus I try to re-invest it in the artists around me. I've got a day-job to keep myself fed, clothed and sheltered, so there's no worries.
~~~~~
All of this is for nothing, though, without creative input. If you have an idea you want to try out, just let us know, no matter how crazy, practical, one-off or mass-market it may be. Time permitting we'll almost always commit effort and produce prototypes for free, especially if it's something cool. Money only comes into it if you're finally at the point of wanting to sell things or make them in big quantities. We're far more interested in your crazy ideas than we ever are in money. So, even if you don't have dollar one -- but you DO have a good idea -- please, ask!
We're here to help.
Most of the time when someone approaches me to ask about Monoceros Media's services it's with a big concern about the price. It often becomes the main focus of the conversation far sooner than it really should. Considering how commerce-based a lot of the fandom is, this really shouldn't surprise me... but it does make me a little concerned. How many people who may have wanted to try something have never asked, because they don't have money or are fretting over what things might cost?
I've never been good at 'mission statements', but I can at least give it a try here in hopes that it'll help:
Monoceros Media is my response to being surrounded by an incredible array of creative people. The question I kept asking myself was "how can I add to all of this? What can I do to help with the skills and resources I have, since I'm not an artist myself?" Monoceros Media was the result.
The point of the enterprise is simple: providing tools, techniques and skills that the creative folks around me might not otherwise be able to access. My personal reward is getting to see what kind of incredible things can be made when you combine the most imaginative people, the most skilled artists and the most unique tools into one heck of a big mash-up. That's what's drives me.
Any money made in the process is being wrapped back into the original idea to expand it. When Monoceros Media can't pay for itself I'm glad to keep pitching in my own cash and elbow-grease to make it happen. When there are moments of cash surplus I try to re-invest it in the artists around me. I've got a day-job to keep myself fed, clothed and sheltered, so there's no worries.
All of this is for nothing, though, without creative input. If you have an idea you want to try out, just let us know, no matter how crazy, practical, one-off or mass-market it may be. Time permitting we'll almost always commit effort and produce prototypes for free, especially if it's something cool. Money only comes into it if you're finally at the point of wanting to sell things or make them in big quantities. We're far more interested in your crazy ideas than we ever are in money. So, even if you don't have dollar one -- but you DO have a good idea -- please, ask!
We're here to help.
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Date: 2009-07-14 09:52 pm (UTC)no subject
Date: 2009-07-15 10:07 pm (UTC)no subject
Date: 2009-07-15 10:10 pm (UTC)And yikes, um, thanks? :)
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Date: 2009-07-14 10:00 pm (UTC)no subject
Date: 2009-07-15 10:08 pm (UTC)I fear a web presence because too many folks will have an easy way to know what we do and I'll get more orders than I can handle.
I grumble at a web presence because of the effort it takes to create a good one that doesn't suck, something somewhat out of my talent register. :)
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Date: 2009-07-14 10:04 pm (UTC)no subject
Date: 2009-07-14 10:16 pm (UTC)no subject
Date: 2009-07-15 02:19 am (UTC)Oh noes! A Mission Statement!
[You gain +1 to all pointy hair management feats.]
- Krin *ducking and running, now!*
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Date: 2009-07-15 02:31 pm (UTC)no subject
Date: 2009-07-15 10:08 pm (UTC)?
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Date: 2009-07-14 10:08 pm (UTC)no subject
Date: 2009-07-14 10:28 pm (UTC)My roomie (the one who was interested in welding together those beds) hasn't discussed the idea in a while, so I think he's let it drop, but at some point I'd like to come over to the new place, and just see all the equipment you've got there and what it can do.
Do you have a regular schedule as to when you're over there? And do you mind folks just showing up?
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Date: 2009-12-27 10:16 am (UTC)no subject
Date: 2009-07-14 11:25 pm (UTC)So I'm not avoiding you or ignoring the seriously cool tools I could probably use for...something. I just can't get around to it at the moment.
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Date: 2009-07-15 10:09 pm (UTC)no subject
Date: 2009-07-14 11:50 pm (UTC)no subject
Date: 2009-07-15 12:29 am (UTC)Do you know of any high density, low weight material that you could machine into a set to square-cross-sectioned rectangular prisms exactly three times as long as they are high, with about a 2" X 2" cross-section.
It's for something I'd like to see at FurFright, if I can get the materials.
Two Words: FurSuit Jenga
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Date: 2009-07-15 02:27 am (UTC)-Crissa
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Date: 2009-07-15 10:09 pm (UTC)A suggestion...
Date: 2009-07-15 02:49 am (UTC)For example, I know you have some CNC capacity, some ability for laser etching and cutting, some ability for printing larger-than-standard format, but specifics? I'd have do dig through your livejournal. I'm lazy, and I know where to find the info. How about someone who heard from someone like me that knows 'not much'? How do they find out what you can do for them?
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Date: 2009-07-15 03:55 am (UTC)i have things i'd like to make, but i'm afraid i dont know just what you fellas are capable of creating :3
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Date: 2009-07-15 10:11 pm (UTC)The short form: laser engraving, large format printing, banner printing, small parts metal and wood CNC carving, electronics fabrication, welding, woodworking, and many other things just because they're fun.
The best way is to drop me an email and let me know what you'd want to make, and I can tell you if anything we're doing (or would /like/ to do) can help out!
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Date: 2009-07-15 05:05 am (UTC)Re. cost, at minimum there'd be shipping, and for anything I'd want more than quantity-1 of, there'd be a fab cost that at least amortizes the materials and equipment cost, even in the hypothetical scenario where you'd make quantity-silly of an object for fun (i.e. not billing your own time). So, still drooling over your workshop, but it's not a good fit for what I'd need to do even if I had the time to do it };>. I'd need either my own equipment, or something like emachineshop.com with less suckage, depending on quantity.
Glad you're getting enough local projects to keep things interesting, of course! =^.^=
-Deuce
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Date: 2009-07-15 05:27 am (UTC)(that's, um, you know, actually quite complimentary)
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Date: 2009-07-15 05:34 am (UTC)That being said, I do have another idea to pitch at you, though it's more engineering-centric than furry (though I could possibly laser that design Astolpho did for me on the cover...hmm).
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Date: 2009-07-15 07:56 am (UTC)I can, however, ask if that idea would be possible at all (assuming so since you're using the vinyl sticker thing on the shop sign, though concern would partially be "does it get large enough?" as I'd likely want to cover most/all of the mailbox's front) and what material I should look for in the actual mailbox for it to last a while?
-Alexandra
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Date: 2009-07-15 02:33 pm (UTC)no subject
Date: 2009-07-18 11:19 pm (UTC)