Computer Graphics Artwork
Jan. 6th, 2010 03:47 pmSo, Avatar crossed that 'uncanny valley' barrier just enough to make full CG characters believable and easy to watch. This just reinforces my thought that computer graphics don't have so much of a "long way to go" as they do "a long way they can go". As more people experiment with new ways of rendering it's only going to get better.
Case in point: this is one film I need to share. I won't embed it because it's best watched directly on Vimeo's site in full-screen HD.
The Third & The Seventh
It's a simple piece about beauty-of-place and architecture from a photographic point of view. The first few minutes are a little over-heavy on the rack-focusing effect, but stick with it; it gets even better.
If you have trouble believing that it's all CG, just watch some of the composite breakdowns. :)
It just breaks my head that this thing is 100% CG. And it breaks my heart that I don't have the ability to do this level of work myself. The worlds I want to show you...
Case in point: this is one film I need to share. I won't embed it because it's best watched directly on Vimeo's site in full-screen HD.
The Third & The Seventh
It's a simple piece about beauty-of-place and architecture from a photographic point of view. The first few minutes are a little over-heavy on the rack-focusing effect, but stick with it; it gets even better.
If you have trouble believing that it's all CG, just watch some of the composite breakdowns. :)
It just breaks my head that this thing is 100% CG. And it breaks my heart that I don't have the ability to do this level of work myself. The worlds I want to show you...
no subject
Date: 2010-01-07 02:38 pm (UTC)Reminds me of the Qatsi movies by Godfrey Reggio somehow. :)